We’re trying to figure out why our BabylonJS app is fine on my Linux machine, fine on my coworker’s Mac laptop, fine on a Windows laptop too, but not rendering the scene on 2 others “clients”.
One was a Windows laptop, the other one a Windows desktop machine.
No error at all in the console.
Only clues we’ve got are 2 warnings:
GL_INVALID_FRAMEBUFFER_OPERATION: Framebuffer is incomplete.
[.WebGL-000001F24A9566D0] GL_INVALID_FRAMEBUFFER_OPERATION: Draw framebuffer is incomplete
We’re running the latest version of babylon apparently:
Any help would be very welcome as without any errors we don’t have any idea about what’s going on.
One thing to note: The app wasn’t working on the desktop of someone who’s working a lot with 3D environments. So we suspected that the graphic card might be used by something else and not having enough resources to render our app. BUT, we asked that person to save and close everything he had but our app, and it was the same thing.
Thanks again for your help!