unfortunately, this does not make the job, here 2 screenshost with wireframe enable, each tile for demo purpose has a subdivision of 16, so we can see the distortion at high zoom. I see no no difference using options or not, I tried useHighPrecisionMatrix
and ‘useHighPrecisionFloats’.
The world is really large you can see tiles creation here (they are normally hidden if zoom!=tileLevel)
I suspect something related to float precision vs ‘double precision’ . https://prideout.net/emulating-double-precision , this guy explain the concept pretty well. But before trying to test and make his solution compatible with my demo, I explore every solution.
I will try to simplify this in a playground