Hi,
We are experience gaussian splat rendering lower performance on iOS devices compared to some Android devices he have at hand.
As an example, the first model on this PG (the parrot) we are having:
30-40 fps on an iPhone 15 pro
30-40 fps on iPhone SE 2nd gen
60-80 fps on Samsung S22
60-120 fps on Samsung S24
Is there any known limitation on iOS devices that keeps the fps at that range?
Thanks