Providing a clean and convenient API for the relighting of splats as well as for using proxy meshes to drive shading dynamics would greatly enhance the experience.
I came to this realization when attempting to port this PC project which uses a proxy mesh.
Once these APIs are added, canonical examples in the docs would be of great value to the community.
Perhaps then an example focussed on opaque geometry? That may then work well along with a static shadow map baked on load, or in a separate tool which can handle the foliage, windows, and such.