Gaussian Splatting in Babylon.js

Are there any plans to work on improving performance for gaussian splats in Babylon.js? While the current implementation is already great it struggles a lot with large scenes (which would also benefit a lot from progressive loading!). Totally understand if GS are not high on priority lists - just wondering if there’s any plans to work on them a bit more at some point!

We do have several plan to keep improving splat :slight_smile:

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