Gaussian splatting not rendering properly at scale 1.0 but working ok at 100.0 scale

Unfortunately, I cannot share a sample right now (I’ll probably do it soon), but has anyone suffered this before?
Scale 1.0


Same marble wall at 100.0

The reply could be obvious: use scale 100.0 but unfortunately that’s not an option for XR.

Regards!

Have you tried parenting the GS to a node after scaling up, then scaling down the node back down again… For solving the XR problem? It may not work but worth a quick try until someone jumps in!

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It didn’t work but it rang a bell, the problem was that it made interference with
createDefaultEnvironment() :man_facepalming: since gaussian are not polygons you don’t see cropped geometry but weird effects.

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