This looks AMAZING! And Xinyan is one of my favourite characters so I’m glad to see her here!
Babylon.js Node Material Editor (babylonjs.com)
Genshin-like Toon Shader Node Material | Babylon.js Playground (babylonjs.com)
This is absolutely amazing! Nice work! (Disqus will not allow me to post in all caps)
I LOVE IT
I want to play a game with it so bad
Amazing work, it looks fantastic!
Well, technically… there already is one Genshin Impact – Step Into a Vast Magical World of Adventure (mihoyo.com)
But really, @Lun is doing a stellar job capturing the feel of the game in their work.
This is awesome, great job!
Little Paimon! I haven’t logged in this game for months…
这太强了,我在b站有看到你的视频,兄弟干的漂亮。
Please try to comment in English since not everyone will be able to understand ^^
okkkkk, I’m just too excited
I Test it with WebGPU + GTX 1060mobile in Chrome Canary. Works wonderfully !! stable FPS 135-144
there is bug in this model. Paimon become constantly distorted. The FPS is good btw (135-144 FPS)
HI! I saw your wonderful work and saw the degree of “complexity” of the material node. I couldn’t figure out how you get the “outline” effect on the model. Working with blender I use the emissive node but on web rendering and resource usage I don’t think it’s the ideal solution. Do you have a suggestion or material already customized for solid color + outline? Thank you and great job!
outline is a mesh
copy chracter mesh
scale a bit by normal
give it a dark material
filp normal
culling backface
@Lun is there any way I can get in touch with you over email? Really love your work.
qq 263478220
email 263478220@qq.com
I don’t speak English, and this might hinder our collaboration.