Get Random Value in Node Material Editor

How would you go about getting a random value?

I would like to deform a mesh randomly with each vertex being deformed along its normal/tangent by a random value.

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It will come my friend :smiley:
I’m currently working on adding a random block to the NME ;D

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+1 Upvote! LOL

hey there,
you can do it like this:

the relevant nodes are everything between “random after this” and the “fragmentOutput” node.

This will exactly be what I will add in the node :wink:

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