That’s a bit strange, 80 additional meshes should not make a difference.
You should compare the “Frame steps duration” section of the Inspector between Chrome and Firefox to better narrow where the problem could be.
Also, are you sure Firefox is using GPU acceleration? It happened a few times in the forum that people using Firefox and experiencing slow fps were using software rendering.
So you now have 80 ADTs? If you’re instanciating mainIcon, it’s likely what would happen (I suppose).
I’m not sure what this would do in terms of performance. At some point this automn, there was a project from the team to create clones of the ADT. Not sure if this is still on the list.
Edit: And just out of curiosity (sry), why use the ADT if your hotspot is just a simple dot?
And just out of curiosity (sry), why use the ADT if your hotspot is just a simple dot?
No I’m making only one ADT and duplicating that into other hotspot icon meshes.
I have tried making a simple standard material and applying a Dot texture picture to it. But I’m still getting poor FPS.
We used ripple hotspots with shader material in Live, however it was not the cause of the sluggish fps because I also used standard material with a single texture, and the results were the same.
Duplicating? You mean moving it to the active instance, yes? I’m asking because right now, duplicating an ADT actually means creating a new ADT (it cannot be instanciated; it will eventually be able to be cloned if this project is completed). Can you just check in the inspector see how many adt you have in there.
You mean without using the ADT? That would be just very weird.
Ohh you are right that are the UI for tooltip. and there are animations applied to each UI thats why the I was getting low FPS.
Now Im getting good FPS after commenting the code.
Thank you for you great support. Im really Thankful @mawa