Gizmos with multiple canvas rendering - No layerMask & undesirable behavior

  • The gizmo on the right canvas is invisible but still is reacting to user inputs.
  • We don’t have a layerMask property available for gizmos.

  • I already tried to use UtilityLayerRenderer.setRenderCamera as described here.
  • To reproduce you can use this stackblitz project (just wait a little bit for the preview the blank screen will disappear at some point)

I’m assigning it to myself and I’ll try to fix it in the coming days.

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