Indeed visibility can be specified thanks ! The problem is still that the gizmo’s behavior continue to interact with the inputs even when the gizmo is invisible
Do you know how to filter inputs in this case @amoebachant ? pointer event received in the gizmo correspond to a picking with scene active camera, not camera used for rendering.
Sorry, I’ve been caught with something else. A next step would be to check layerMask value. more specifically with the attached mesh and the gizmo mesh.