Hello, everyone.
Can you teach me about texture? I want to display a gltf file of a partially metallic kitchen, but the metal is completely black and does not display well. I uploaded the file to the sandbox and the metal was displayed successfully. I have no idea what program it is using to make this possible.
BABYLON.SceneLoader.ImportMesh("", "", "model.gltf", scene, function (newMeshes, particleSystems, skeletons) {
//Maybe, this is where the ambient texture should be set.
}
Thank you so much!!! I could do that. The metallic quality came out well. I’ve been struggling with this for a long time so this is wonderful!
I also visited your web site and it’s great to know the possibilities of Babylon.js. In particular, the interior simulator is what I’m trying to build now, so I’m learning a lot from it…