Thanks @MeshSlayer for the heads-up !
Hey @srzerbetto , I am afraid that it’s not fixed yet.
please check this playground : Babylon.js Playground
I made a simple animation that rotates the camera to the right (as seen on the playground).
but once you re-open that downloaded GLB in the sandbox, it’s clear that the rotation is going in the other direction.
As per this thread, it’s been a while that the camera’s been struggling with the export.
One workaround is to parent the camera to a TransformNode and animate the transform node instead.
Eager to hear from you!