Needs the addition of a depth buffer and stuff but yh, this should complete the gpu picking feature. v9.0 perhaps?
Amazingly, gpu pick works right out of the box with mesh.visibility = 0 and mesh.material.alpha = 0. But it simply won’t work with mesh.isVisible = false. Another one for the docs…
I cannot envision any scenario where an invis collision/picking mesh MUST use isVisible = false, I guess this request is moot/done?
Outdid myself, go me, yay! ![]()
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Honestly it should also work with isVisible = false as the list should be the only guide