I’m trying to test hand tracking on Oculus Browser with my Oculus Quest 2. I’ve enabled the webxr-hands flag.
When I run the following playground (https://playground.babylonjs.com/#X7Y4H8#16) on version 5.0 alpha, I get the error:
I found the part of the code that was causing the error, so I commented that part out. Then when I ran it, my hands appeared. However, it seemed to me like the tracking wasn’t as good as when I’m in my Oculus home environment.
I tried to build and run this locally: I created a project with webpack and es6, similar to RaananW’s starter (GitHub - RaananW/babylonjs-webpack-es6: Babylon.js basic scene with typescript, webpack, es6 modules, editorconfig, eslint, hot loading and more. Will even make coffee if you ask nicely.), and added the following:
When I try to run on my Quest, it says the feature isn’t found:
When I console.log the available features from the FeaturesManager, I get the following:
Why isn’t hand-tracking showing up as a feature? I’m still using version 5.0 alpha locally. Thanks in advance!