Hi team,
Adding additional ThinInstances after creating the physics body,
calling body.updateBodyInstances() fails to update some internal properties used for collisions callback / observable, causes a crash.
Edit; Updated to avoid confusion
Press any key to move the capsule & model into the sphere in front of it.
Traced the error to HavocPlugin._bodies not being updated when instances are being updated rather than created/initiated, assumably when removing instances the map wont be updated either