The question is how to control the physics of thin instances

Hello everyone, I have problems understanding how instance physics works. In the playground, I expect that when the P key is pressed, an instance of the cube is created, the instance falls and changes its type of movement when it comes into contact with another physical object. However, in my case, the instance just falls through the ground. I have been working on this task for quite a long time and I seem to be at an impasse…

cc @Cedric

We have a playground in the documentation that does exactly that:

Click add instance then click synchronize.