Hey there,
I think I found a bug with the latest Havok version, seems like HP_World_GetNumBodies returns 1 less than the actual number of bodies:
This function is used to decide when physics regions are removed, so the miscounting can lead to situations where Havok releases a world that still has one body inside
(and crashes).
If someone with access to the Havok source can fix that, it would help me a great deal migrating to Babylon 9 ![]()