Havok Soft Body Experiment (Updated)

Sharing this if anybody is interested!

A very inefficient but quite effective way to make soft bodies out of simple meshes with Havok. Every vertex gets joined to every other vertex with a spring constraint. I’ve got a concept for a much more efficient version but thought I’d share this in the mean time -

EDIT:

Much more efficient (and effective) version (each mesh edge is given a physics constraint)

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Inefficient but it works :slight_smile: