Do we have soft bodies for the Havoc plugin ?
I played with it but my mesh remains solid, even after subdivisions.
I would like them to deform, like fabric, but I saw no option so far.
Thanks
Do we have soft bodies for the Havoc plugin ?
I played with it but my mesh remains solid, even after subdivisions.
I would like them to deform, like fabric, but I saw no option so far.
Thanks
This was my proof of concept about fabric simulation with the Havoc physics engine. Hope it helps you in any way. https://playground.babylonjs.com/#X46NXS#0
Nice!
I will check that out,
thanks, really,
So if I understand properly, it is a very manual approach, right?
One must set all the points of his mesh for the next animation… himself.
Doable (not sure how yet) but complicates things…
As far as I understand, a lightweight version of Havok has been implemented in Babylon.js. Havok provides fabric animation itself.
Yess I see,
I should stick to the legacy system then, I don’t have the knowledge to tackle this by myself…
Thank you!