Havoc and soft bodies?

Do we have soft bodies for the Havoc plugin ?

I played with it but my mesh remains solid, even after subdivisions.
I would like them to deform, like fabric, but I saw no option so far.


This was my proof of concept about fabric simulation with the Havoc physics engine. Hope it helps you in any way. https://playground.babylonjs.com/#X46NXS#0

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I will check that out,

thanks, really, :+1: :+1:

So if I understand properly, it is a very manual approach, right?

One must set all the points of his mesh for the next animation… himself.

Doable (not sure how yet) but complicates things… :face_with_diagonal_mouth:

As far as I understand, a lightweight version of Havok has been implemented in Babylon.js. Havok provides fabric animation itself.

Havok Cloth | Havok

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Yess I see,

I should stick to the legacy system then, I don’t have the knowledge to tackle this by myself…

Thank you!