Environmental reflection problem of gltf model
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16
|
1300
|
April 12, 2023
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PBR Material reflection is not the same on mobile and PC
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3
|
816
|
August 4, 2020
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When MirrorTexture is used as a reflection map for PBR materials and realTimeFiltering is enabled, an error is reported
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3
|
51
|
June 29, 2024
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EquiRectangularCubeTexture too dark on iOS // Conversion to int loses hdr info
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16
|
743
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May 9, 2022
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HDRCubeTexture and PBRMaterial roughness on iOS
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5
|
944
|
October 15, 2019
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