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PBR Material reflection is not the same on mobile and PC
|
3
|
864
|
August 4, 2020
|
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Environmental reflection problem of gltf model
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12
|
1399
|
April 12, 2023
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EquiRectangularCubeTexture too dark on iOS // Conversion to int loses hdr info
|
16
|
836
|
May 9, 2022
|
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Using ReflectionProbe.cubeTexture as scene.environmentTexture has different effects comparing with other textures such as HDRCubeTexture
|
18
|
216
|
September 25, 2025
|
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Babylon Native not rendering HDR to Render Target Texture
|
9
|
782
|
September 27, 2023
|