I’d like to share my new project, where we will explore methods for generating semi-procedural landscapes in BabylonJS.
In the article, I provide detailed explanations of several approaches to creating canvas geometry, show how to implement canvas movement with the user while eliminating terrain jitter, and describe the creation of a material responsible for landscape visualization. And also found a way to enable smooth movement across the surface with a collider synchronized to the relief!
If you’re interested in creating immersive, optimized landscapes for large scenes in BabylonJS, check out the article. I hope this material will be useful for your next project. I’d love to hear your questions and any suggestions for improvements!
I have been working with BabylonJS for over 5 years and what I can say about the project is that it is made with love and by very talented people, thank you for that @babylon-js-team)