Hello, I have trouble in understanding how the attributes in “KHR_draco_mesh_compression” part work in GLTF. I’ve read the official documentation as below,
It seems that they do not have exactly the same meaning as the “uncompressed” attributes? I ask that because the normal attributes point to the “global” accessors. But the local compressed attributes point to what? I googled some sample GLTFs and it seems that the compressed attributes always start from 0…
The official explanation as above drives me crazy. Maybe it is because of my poor English level though. Could anyone help me on that?
Thanks in advance.