Hi again, girls!
Awhile back, I got some curiosity about @sebavan’s little “Pony Car” that he uses for his forum picture. I went “out there” searching for the model, found it in public domain .obj format, and loaded it into a playground from my git-folders.
There it is… but its textures are not applied, and its writing/license numbers… are written backwards.
I asked “Bavs” if he’d like to fight with it… to try to get the playground to work, but he was really busy with work stuff. And… I don’t know what I’m doing, when it comes to model importing. So… does anyone want to try to get “The Pony” properly painted and in-ver-texed?
I think it would be a sweet little model to have laying around. It doesn’t have turn-able wheels or anything like that, but it might be fun to shoot a few hundred of them from a physics-engine cannon, huh? They should instance-up (and terrain-tumble) real nicely. Help welcome. Thx.
Didja know that Wingnut once created a train jumping/diving route (called LocoMoJo) for MS Train Sim? Nobody but me… used it.
Over 150 train-jumping and cliff-diving sidings… to “popcorn” a freight or passenger train. Believe me, I’ve tumbled some locomotives and rolling stock… across terrains and into cliff faces. I even have a very tall Ferris-wheel-like “loop” of track… from which freight trains can “hang” upside-down… and not fall-off the tracks. (the only person to ever lay such a track in a rail sim editor, as far as I know. 120 track sections… each climbing 3 degrees… 3*120 = 360. erf. Took forever to lay.)
All my freight locomotives were “hacked” to attain speeds over 1000 mph… fully loaded. 300-400 mph is plenty, though… unless you’re trying to dock a locomotive to a passing airliner. (called a “moon-shot jump”) heh.
Yep, I’m hot/famous… in the world of demented physics-active child-corrupting carnage-seeking. I LOVE destroying stuff.