hey how can enable vDiffuseUV for the standard material without using diffuseTexture
Looks like that the shader code definition is automatically generated in different ways if the material has a texture or not, buuuut, if a workaround is acceptable, you could use a fully transparent diffuse texture, so that it won’t affect anything on the shader: https://www.babylonjs-playground.com/#UXCB15#136
thanks for replay
i know the append texture make it possible but need that without using texture
i look for seeting like this for example
material.EnableUV1 = true;
Yeah unfortunately this is not supported
What is your goal overall?
hey my friend @Deltakosh I am happy to talk you here after long time
problem is the code quality at the moment for me but the logic is maybe we don’t have diffuse texture and wanna map other texture created in custommaterial
Hey buddy
I see…Unfortunately I see no easy way to help you
:)) why I am always in trouble i know i can find one way soon