What is the preferred way to display a high resolution environment? I would like to display a high resolution (4k+ 8 bit color) on the inside of a sphere or cubemap, and would appreciate any advice on how to author the texture. I have been looking at Lys and IBLBaker, but it is not clear how to explicitly author mipmap levels for display, and any attempt to attach them to a scene so far has displayed them with much distortion.
Related topics
| Topic | Replies | Views | Activity | |
|---|---|---|---|---|
| SkyBox vs. PhotoDome (How to improve image resolution and reflections) | 4 | 1525 | May 23, 2022 | |
| Skyboxes with high-res textures | 4 | 678 | February 22, 2024 | |
| Loading a CubeTexture with cubemaps produces black skybox/specular | 11 | 548 | December 31, 2025 | |
| Skybox/HDRI low res | 4 | 40 | January 19, 2026 | |
| Cubemap showing visibly rather than just reflecting on material | 5 | 639 | January 19, 2022 |