HolographicSlate does not face the camera when scene is set to use the right handed system

Hi guys,

I’m not exactly sure if that’s a bug, but if I set scene.useRightHandedSystem to true, the follow behaviour puts the HolographicSlate behind the camera in VR mode. I was able to work around that (sort of) by forcing some parameters on min and max distance to negative values, but I don’t think that’s a way to go. The playground to reproduce the behaviour is here as well:


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I’ll open an issue and work on solving this in the near future. thanks for reporting :slight_smile: