Is babylonjs hololens ready?
Any tips and examples on developing apps or site for it?
It should have the same level of compatibility than the offered WebVR/XR support on the platform. It has been a while since I checked so no idea what is going on there.
A quick search, shows people trying to sell WebVR / WebXR stuff for it https://learnbrite.com/microsoft-hololens-webxr/. Though this says xr, it is using Edge, I find nothing to backup Edge is doing that, & in addition to WebVR.
Firefox says it will have a Hololens2 browser with WebXR soon. https://venturebeat.com/2019/02/24/mozilla-promises-firefox-reality-for-microsofts-hololens-2/. Not sure if Hololens 1 is going to be supported, though.
@bghgary , does BabylonNative have a planned implementation on HoloLens2?
Also, checking on Exokit, they seem to be musing about implementing on top of OpenXR with the hope Hololens might be gotten for free. https://github.com/exokitxr/exokit/issues/880
We are exploring this area. No concrete plans yet.
Edge + babylonJS/playground + holole s = just a plain desktop view.
Theres no webvr button. Guide me if I’m wrong.
I do not think the playground has the ability to change cameras. That is a coding tools. Some of the demos have buttons to enter VR. https://www.babylonjs.com/demos/sponza/
Thank you. I will try that and will report back.
It shows sponza in the MS Edge browser (box).
VR button turns Edge bow to fullscreen with left/right split view (as we see in desktop - no 3D eye split display).
No orientation sensor functioning.
Sponza split view works in Cinera Home Cinema. (3D mode).
Running on Windows 10 + Chrome.
By not wasting money on hardware, I am just risking my time if these devices remain out of the main stream. Even then, I can take the content in a different direction, if VR / XR goes nowhere.