Just tried looeee/gltf-converter (which looked like exactly what I was going for!). But unfortunately, got the same result that i get when i import these models into Blendr… a very messed up model.
something similar came up in a post yesterday, it was for the bjs playground and not blender, but it was had to do with there not being a default environment set, if i recall correctly.
Oh yea, i saw that in your screenshot above and thought: neat! Gotta install that (and maybe good enough reason to switch to VS from Atom).
Oh on the model though… there’s a lot messed up (more than lighting)… arms pointed in wrong direction. Animations tweaking out. Necks twisted all around.
Darnit. Everything worked so good with the Dinosaur, but when i tried same with Humanoid, I’m back to a jumble. This FBX export from Unity is supposed to be a “chef.” Any ideas for how to fix this kind of thing? Any better way to export from Unity with better fidelity?