As you can see from the title, how can I get the information about the culled mesh in real-time?
There’s a mesh on the canvas, but I want to know if it’s not rendered because it’s the back
(Not turning the camera around to check but as a value like boolean, string Etc…)
I looked at the Babylon engine source code, but not solved, so I’m writing a question here.
Here’s a link I created.
Thanks in advance.