How do I modify my own PBR dynamic texture in the.GLB model Mesh.PBRMaterial?

Snippet code:
Let the model itself PBRMaterial

Replace with a custom PBR dynamic texture:

PBRStandardDynamicTextureMaterial is not a class from Babylon, but if it implements a proper material, your code should work.

What is the problem with the code? Are you able to setup a repro in the Playground?

However, note that .glb files don’t support custom materials, only standard PBR materials.