https://playground.babylonjs.com/#C1QH9J#2 in this playground how multiple textures are impoted and how can we export multiple textures like this
this is part of the glTF specs:
Your glTF exporter needs to support it.
can we do this through with the help of blender, if not from blender then through which software we can do that
@bghgary knows best
Khronos is working on tooling/documentation for this, but the glTF extension in question is KHR_materials_variants. If you search for that, you’ll find this:
Which seems to do what you want. I’ve never tried this myself though.