https://playground.babylonjs.com/#C1QH9J#2 in this playground how multiple textures are impoted and how can we export multiple textures like this
this is part of the glTF specs:
glTF/README.md at main · KhronosGroup/glTF · GitHub
Your glTF exporter needs to support it.
can we do this through with the help of blender, if not from blender then through which software we can do that
Khronos is working on tooling/documentation for this, but the glTF extension in question is KHR_materials_variants. If you search for that, you’ll find this:
Which seems to do what you want. I’ve never tried this myself though.