Hi guys!
Howdy?
I was tinkering with the following “Playground” example trying to improve it by applying a material to an imported mesh. (https://playground.babylonjs.com/#20OAV9#8621)
So… I simplified the original example to this one:
var createScene = function () {
var scene = new BABYLON.Scene(engine);
var camera = new BABYLON.ArcRotateCamera("Camera", -Math.PI / 2, Math.PI / 4, 5, BABYLON.Vector3.Zero(), scene);
camera.attachControl(canvas, true);
//Light direction is up and left
var light = new BABYLON.HemisphericLight("hemiLight", new BABYLON.Vector3(-1, 1, 0), scene);
light.diffuse = new BABYLON.Color3(1, 1, 1);
var mat1 = new BABYLON.StandardMaterial("mat1", scene);
mat1.diffuseTexture = new BABYLON.Texture("https://i.imgur.com/Wk1cGEq.png", scene);
mat1.bumpTexture = new BABYLON.Texture("https://i.imgur.com/wGyk6os.png", scene);
//original image and bump
var sphere1 = BABYLON.MeshBuilder.CreateSphere("sphere1", {}, scene);
sphere1.material = mat1;
BABYLON.SceneLoader.ImportMesh("", "https://raw.githubusercontent.com/chicortiz/glb/main/", 'su.glb', scene, function(newMeshes){});
//var suglb = BABYLON.SceneLoader.ImportMesh ('su.glb', {}, scene)
//suglb.material
return scene;
};
.
.
with just one material to simplify things. The idea is to apply the material of the sphere to the monkey head, but I still don’t know how to do it.
.
.
Do you guys have any ideas? Any hint is appreciated!
Thank you very much for your time,
Greetings,
Ortiz.