How to change exposure of the scene with hdr as lighting source?

I’m trying to change the overall exposure of the scene with hdr as the only lighting source. In this post,
PBR / HDR and Environment Irradiance - Questions & Answers - HTML5 Game Devs Forum, I found that you can change some property of the pbr materials of the models to change the lighting. I want to ask in Babylon, is it possible to change the hdr’s lighting intensity instead? Because sometimes one models may have many different pbr materials, or there are many models in a scene, so i have to change each pbr’s property to increase or decrease the overall exposure. Thanks!

scene.environmentIntensity should do the trick :slight_smile:

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