I thought I understood the process for this already but doesn’t seem to be working:
How to set ‘isVisible = false’ for the container of everything in the following playground?
I tried "polytescontainer.isVislble = false’, and also “polytescontainer.rootContainer.isVisible = false” but neither one will clear the mesh. Using “polytescontainer” i can move the entire container so it seems I should be able to clear it too.
Actually your polytescontainer is just a parent mesh (could be also a parent Transform node), not a real Babylon container as described here - Asset Containers | Babylon.js Documentation
Being the parent mesh it contains all child meshes as array. To get all children and make something with all of them there is a function getChildren()