When I was loading textures for babylonjs, my colleague gave me textures that were not in the usual network address, but in the already parsed PNG or JPG base64 data format. If I reference the default material, there is no problem, but if I want to implement referencing in shadeMaterial, I will encounter the problem of not being able to load it, and I can only regenerate the texture. However, it seems that I cannot find a method to create textures using the base64 format in the documentation. Is there a way to achieve this situation
Have you tried CreateFromBase64String()?
Edit: or from the constructor as in this playground
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The first sentence in the docs for the Texture class:
https://doc.babylonjs.com/typedoc/classes/BABYLON.Texture
It’s often darkest under the lamp.
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