I’m trying to serialise a PBR Material and save it as a file on my server. I’m using this function:
let serialised_material = BABYLON.SerializationHelper.Serialize<BABYLON.Material>(material);
The problem is my material has a texture that uses a url I believe of some image in the cache.
I want this image to be serialised aswell as a base64 string.
I was able to get it serialzed by converting blob to base64 string.
let buffer = (mat.albedoTexture as BABYLON.Texture)._buffer;
if (buffer instanceof Blob) {
image_string = await blob_to_base64_string(buffer);
if (image_string) {
(mat.albedoTexture as BABYLON.Texture)._buffer = image_string;
}
}