How to copy a rendertarget texture in a compute shader?

Thank you so much, your method worked :heart:

If you use automatic binding of texture samplers (like you do), the binding index of the sampler should be equal to the binding index of the texture minus 1 (so, 2 in the PG) and the name of the sampler should be xxxSampler, where xxx is the name of the texture object (so, rtSampler in the PG):

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