I’ve been searching for a Negate button like in Roblox for hours. Does the Babylon.js Editor have a similar feature? How do developers usually make holes and merge meshes in the Editor?
Thanks in advance!
I’ve been searching for a Negate button like in Roblox for hours. Does the Babylon.js Editor have a similar feature? How do developers usually make holes and merge meshes in the Editor?
Thanks in advance!
Thank you so much! I was just hoping for a Negate button in the Editor, like in Roblox Studio.
I ended up doing it with code by overlapping and subtracting meshes.
Really appreciate your help. I’ve bookmarked this, there’s a lot of cool stuff to learn!
Keep in mind this does create quite a bit of geometry data and is not the most efficient way to make meshes. You can use it pretty well on simple shapes but if you go over on complexity it can compound fast.
Got it, thank you for the tip! I’ll keep that in mind and try to avoid using it on complex shapes. Really appreciate your advice! I’ve always been fascinated by polygons and how they shape everything in 3D now, I have so many ideas using PolygonMeshBuilder. I’ll be showing them on the Playground soon.