How to export Unity's environment reflection texture(Cubemap with custom mipmaps) to Babylon?

Unity’s environment reflection texture is .exr file with custom mipmaps. Does Babylon’s CubeTexture support custom mipmaps? Using custom mipmaps here, I mean I don’t want the mipmap to be automatically generated, I want to provide custom mipmaps.

Welcome aboard!

Duplicate of Does Babylon's CubeTexture support custom mipmaps?, let’s continue in this other thread.