How to flow texture?

Can texture achieve “flowing” effect with build-in properties? Rewriting shader was not easy for me :sweat_smile:

Let me try to do a quick sample…but it will be with nme. no other choice :confused:

Okay, thanks for your help :smile:


And the graph for that:

The idea is simple: make a wave animation with a cosinus and time. Multiply that value with the mask. And add the result to the original picture.

I suggest you to look at carefully at the graph to understand it. To do so, you can plug the output of every node to the fragment output.