Im curious if anyone has taken a stab at a glass dispersion shader ? Similar to this:
seems the basic approach is to have a different IOR for R,G,B and then interpolate these via a noise texture.
Not sure if its possible to interpolate IOR per pixel with a lookup texture like in the video. Wondering if anyone has attempted this.
never tried but looks good !!!
This is the first time I tried it and it looks quite good to me too.
Post a PG! would be cool to see it.
We’re talking about the ChatGPT results.
But I can try to make a shader for a beer
I love that you follow the thread !!! incredible dedication… to beer
… im working on the beer stay tuned.
No Jameson emoticon available…