I’m trying to implement First Person Shooter camera.
FPS camera is something that stays around the forehead of the character model (and bone) (track the head’s position and move together), and it rotates as the head rotates.
Or I should say that the head follows the rotation of the FPS camera.
(In this case, the model keeps standing and only rotates its head to see the world around him).
I thought of using Universal Camera and a Bone that is embedded in the head mesh, and synchronize rotations of these two.
But I am not sure which properties of camera and bone should be linked.
And axis (local or world?) matter is also confusing.
If you could help me I really appreciate it!
Thank you for reading.