Hi everyone!
I’m hoping to get general guidance on how to interact with shadows with my node material shader. I have a very complex main shader I use in my game. There is a part that moves the vertices a bit according to uv2 texture, so I can make trees and foliage wobble a bit, so I can simulate them being affected by “wind”.
Currently, the wobbly effect does not effect the shadows at all. Take a look at the picture below:

So the shadows stay stationary the whole time. Is there any way to include the vertex movement to the shadows themselves? Will that be costly performance wise? I use the cascaded shadow generator in my case.
Thanks in advance for all the help ![]()
