How to make reflection probes work correctly?

I am learning how to use reflection probes,My steps are as follows:

  1. Create a box
  2. Create a sphere
  3. Create a probe
  4. Add sphere to probe’s renderList
  5. Set probe’s cubeTexture as box’s reflectionTexture

Now, as PG shows:

My confusion is:When the camera is far away, The reflected ball did not decrease in size,Did I use it incorrectly? :laughing:

Looking forward to your help :heart:

I think this answer should help you:

We also have this sample using local cube maps:


Thank you very much. This has been very helpful to me :blush: