I am trying to pickWithRay but the mesh has transparent parts in the texture, thus giving me what’s behind the mesh instead. Is there a way to force the test even in that case? The correct result would be to give me the mesh with the transparent pixels.
Hi @omega
I think that should work.
parts.isPickable=false;
and
transparentMesh.isPickable=true;
https://www.babylonjs-playground.com/#KNE0O#245
@omega a repro would be great in the playground to help troubleshooting your issue.