@Evgeni_Popov Thanks for the response.
I tried what you suggest. And also I m trying to reproduce the playground. It seems need time to depict what I am facing. I couldn’t share my project screenshot as well. But I will keep trying.
But mean a while, here is the node material graph that we implement for reflection surface. standarRef node is the one handle the reflection and based on ReflectionTextureBlock.
I m a kind of new to node material and its editor, trying to learn. So my question is - is there a node or logic that I can add on the node material editor that helps me to reduce the visibility/opacity (not blurred) of the reflection?
Thank you in advance.