I need to remove a render loop from an engine sometimes.
When I inspect engine
I create I find out there is an _activeRenderLoops
property which is an array and contains a function I give to engine.runRenderLoop
function as first argument myself twice and more probably later. If I have an opportunity to remove one of them by a BJS API I can prevent that.
Note: I can basically mutate this render loop internal array but I am not sure if it works as I want to not break things.