Hey all, when using engine.setTextureFormatToUse, is there a way to be selective about what it tries to apply <-format>.ktx to ? Its trying to apply it to every texture no matter how its loaded(environment map and a bunch of accent/background models we don’t have ktx pipeline set up for etc… )
Edit: the ones that need the format behavior are being loaded as loose Texture if that helps
@Evgeni_Popov I can give that a shot. I thought ktx2 did not support PVRTC but I am mistaken and it gets transcoded. This is the best writeup I ever seen explaining all that: Basis Universal GPU Texture Codec