Hello!
Here is the playground: Babylon.js Playground (babylonjs.com)
I think it maybe a simple question. As the PG shows, when I set uScale = 2
and wrap = 0
, the edge area appears blurry because it uses the edge color of the texture.
So, if I want to set the edge area to the solid color, like Black Color or White color, which interface I could use?
PS: Write a custom shader is a possible approach, but I don’t know how to use mipmap information in custom shader.
Thanks!