My OSM viewer could show endless objects but is limited by the users GPU of course. Week GPUs should get “loaded” with less objects or objects with less details.
The function addLODLevel works fine mostly. I would like to set the LoD distance according to the actual FPS. But how?
I could removeLODLevel and again addLODLevel to change the distance, could I? But it would reload the whole mesh, wouldn’t it?
Or is there an other access to the distance value? Or could BJS get this as a new feature?
I do have quite some meshes using LoD. Changing them all cyclically is a bit odd.
Could the GPU use references to a common value from multiple meshes? So I could change only this value?